Unreal256: Compression Test Results
A texture from the game "Unreal" has been as an example of a game texture. I did not have access to the original data, but instead obtained it ' second hand' from here . This may have undergone conversion between several formats, since it only has a limited number of colours (approx 170), however I don't really think this is going to be too critical to these tests.
The uncompressed original image would occupy either 512kb at 16bpp, or 768kb at 24bpp.
Compression Results:
Equal Resolution (512x512)
![]()
8 Bit palettised
Size: 256k (+ 0.75k table)
RMS error: 0.0 (not surprising ... see above)![]()
4 Bit palettised
Size: 128k (+ 0.05k table)
RMS error: 17.1![]()
DXTC
Size: 128k
RMS Error: 13.5![]()
2x2 VQ
Size: 64k (+ 2k table)
RMS Error: 16.4Equal Storage Space (approx 64k)
This shows the equivalent image in 24bit, 8bit, DXTC, and VQ.
![]()
Basic 24 bpp texture
Initial Resolution: 148x148
RMS Error: 47.5![]()
8 Bit palettised
Initial Resolution: 256x256
RMS Error: 48.2![]()
DXT1
Initial Resolution: 364x364
RMS Error: 49.2![]()
2x2 VQ
Resolution: 512x512
RMS Error: 16.4