Unreal256:  Compression Test Results


Original


 



A texture from the game "Unreal" has been as an example of a game texture. I did not have access to the original data, but instead obtained it ' second hand' from here . This may have undergone conversion between several formats, since it only has a limited number of colours (approx 170), however I don't really think this is going to be too critical to these tests.

The uncompressed original image would occupy either 512kb at 16bpp, or 768kb at 24bpp.


Compression Results:

Equal Resolution (512x512)
 


8 Bit palettised
Size: 256k (+ 0.75k table)
RMS error: 0.0 (not surprising ... see above)

4 Bit palettised
Size: 128k (+ 0.05k table)
RMS error: 17.1

DXTC
Size: 128k
RMS Error: 13.5

2x2 VQ
Size: 64k (+ 2k table)
RMS Error: 16.4

Equal Storage Space (approx 64k)
This shows the equivalent image in 24bit, 8bit, DXTC, and VQ.
 


Basic 24 bpp texture
Initial Resolution: 148x148
RMS Error: 47.5

8 Bit palettised
Initial Resolution: 256x256
RMS Error: 48.2

DXT1
Initial Resolution: 364x364
RMS Error: 49.2

2x2 VQ
Resolution: 512x512
RMS Error: 16.4




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