studio equipment references

 

http://www.adequacy.net/music/home/home12.shtml

http://www.futurestyle.org/archives/txt/96september2001.htm#top

http://www.unity-audio.demon.co.uk/products/hardware/magma/7_13_slot.html

http://www.sospubs.co.uk/sos/jan01/articles/pcmusician.asp

http://www.digidesign.com/compato/pt24g4pb.html

http://www.vsampler3.com/

 

 

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studio monitoring tips

SMALL ROOMS -- HIGH FREQUENCY CONTROL by s

Now we're going to cover the control of high frequencies (300-400Hz and up) in such rooms. The result we strive for is in an even distribution of sound in the primary listening position. The good news is that this is normally easier to understand, and deal with, than low frequency control! Again, the best solution starts with good geometry, which in turn will give us good reflection control. Comb Filtering -------------- When you listen to recording playback, you hear two different types of sounds: direct and reflected. "Direct" is what comes to you from the speakers, and "reflected" is what arrives at your ears after bouncing off one or more surfaces. Many small studios (actually I would venture to say MOST small studios) use "near field" monitoring. The monitor speakers often end up on top of the console or very close to the console bridge. "Near field" monitoring (where the listener sits quite close to the monitoring speakers) is often used to accomplish an important monitoring goal: to have the direct sound from the monitoring system arrive accurately at the listening position, and not be "clouded" with high level reflections that arrive too soon. When this reflection confusion (or "clouding") happens, "comb filtering" takes place. In fact, poor reflection control will almost always cause some sort of "comb filtering." The name "comb filtering" describes a pattern of frequency response that looks something like a comb: very high and low discrepancies in the frequency response. (see figure 1). This is the opposite of the smooth (and accurate) frequency response that we want to hear! The comb filtering effect comes in many shapes and sizes and is certainly a subject a bit larger than we can tackle in a short article such as this. But following is one of the simplest examples (and one that is a common "mistake" in small production studio control room environments). Test Your Studio ---------------- Want to find out if "comb filtering" is happening in your studio? Try this simple experiment: In your primary mixing position, listen carefully to a recording, particularly in the vocal range of frequencies. Then move the speakers back about 12", and do the same critical listening. You will most likely notice three things: 1) a clarity in the frequency range; 2) better stereo separation; and 3) more accurate fidelity. This is happening because there is no longer a conflict between the direct (accurate) response from the speaker, and a harsh first reflection: one that is arriving a few milliseconds behind the direct sound. The frequency response associated with each of these two positions is shown in the figures below. These are the frequency response graphs of what you hear! (See figures 1 and 2.) Possible Causes --------------- This same reflection control (or lack of reflection control) can happen with side room walls that are too close to the critical listening position. It can also happen with hard ceiling surfaces that are angled incorrectly (i.e. sloped downward from the front of a room towards the listener). The technical term for this phenomenon is Time Delay Gap (TDG): the time between the arrival of the direct sound from a monitor (speaker) and the moment of the arrival of the first important reflection (see figure 3). In small control room environments like the ones we are discussing, the TDG should be no less than 10 - 15 milliseconds. If sound is moving at roughly about one foot per second (it actually moves about 1.1 feet per second), then (again roughly) we can calculate 10 - 15 milliseconds to be about 10 - 15 feet. Possible Solutions ------------------ You can see how solving this reflection control problem with good geometry is possible (i.e. angled walls, ceilings, etc.). For examples, see figure 4. When this is not feasible, then surface applied acoustic treatments provide the only remaining answers. We have two choices: 1) Absorption -- which does not change the reflection pattern but reduces the level of harsh reflection 2) Diffusion -- which does not change the level of the reflections, but changes the pattern.